Alto
airstrip was far different in every way from the six
parallel and longer strips we had at Decimo. The field
had been built for fighters and was almost too short
for medium bombers. It was crowded by the Mediterranean
to the east and mountains to the north and west. To
the south there was a high hill that made takeoffs in
that direction in a B-26 loaded with 4,000 pounds of
bombs unreal!
Getting
off the ground and over that hill was like running a
high hurdle race in your flying gear, including parachute.
The Marauder was always a ground-loving bitch and trying
to get airborne anywhere was precarious. But it was
especially so taking off to the south at Alto.
After
checking your engines you swung out on the runway when
your turn came, making sure to save every foot of runway
you could in lining up on the strip and setting your
brakes. You glanced back at your short wings and wondered
if old man Martin ever flew her. You advanced your throttles
untill the ship vibrated impatiently and then you let
go the brakes and leaned forward. As you advanced the
throttles to their limits you and the crew prayed that
those big Pratt & Whitneys would be up to the task
of overcoming gravity against the earthward pull of
some 39,000 pounds just one more time!
It
would seem forever before the air rushing over the wings
would create enough lift to ease the weight on the landing
gear. You would pass the halfway mark and the plane
would still feel heavy, then it would lighten a bit
and you'd pull up the nose wheel. The end of the steel-mat
PSP runway would be coming up fast. You're fully committed
no matter what happens. She would kind of bounce into
the air clawing desperately to rise. Then she would
lift off and you'd shout "wheels up" to the
copilot.
You
clear the hill one more time! The copilot raises the
flap setting.
Even
flak can't scare the hell out of you any more than the
exciting experience of taking off to the south at Alto.
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